2010-2011 Game Play Rules

As written by the CCYBL Executive Board 11/14/03 and amended 11/2011

  1. All rules will follow the MIAA rules with the exceptions as noted below.
  2. Players are only allowed to be on one roster and play for one team.
  3. Each team will carry no more than a maximum of 15 players & a minimum of 10 players. All players must be on their club roster before the first League game is played, with roster available to the league. Every head coach will obtain and carry to all games a birth certificate copy, proof of residency within the Town (school report card), and a signed copy of the CCYBL Understanding Regarding Conduct and Sportsmanship for each player on the team. (Revised 2011-2012)
  4. All coaches must complete a CORI each season.
  5. Each team is allowed two coaches on their bench. No coaching is to be done from behind the scorer’’s table and all coaches must stay within the confines of the coach's box. Only head coach is allowed to stand during the game.
  6. Player team membership is established by currently enrolled school grade. The maximum age for each grade level for the 2011-12 season for both boys and girls is determined as follows: 8th grade—must be born after 8/31/96; 7th—born after 8/31/97; 6th—born after 8/31/98; 5th—born after 8/31/99; 4th—born after 8/31/00. Overage players, or any others, may play up a grade or more. No player may play down a grade regardless of age.
  7. In order to be eligible to participate in the Playoffs, a player must have played in 50% of the games during the regular season. The exception would be injuries, which must be reported to the League Executive Board for approval prior to playing in the playoffs.
  8. Games will be forfeited if five players are not dressed and ready to play within ten minutes of the official tip-off, unless prior arrangements have been made.
  9. Unless weather related, a game will become a forfeit by the violating team for any other reason than the safety of those families traveling. The Leagues Executive Board will ultimately decide the outcome of the game. (Revised 2003-2004)
  10. All games will consist of two 20-minute halves running time, except for foul shots, timeouts and the last two minutes of each half. Foul shots are stop time on the first attempt and on the second shot, the clock is to start once the shooter has been handed the ball. One & one clock stops on foul and is started if player misses first shot, If first shot made then it is once the shooter has been handed the ball for second shot. (Revised 2002-2003) EXCEPT IN LAST TWO MINUTES>
  11. Overtime periods will be 2 minutes stop time with one timeout. No carryover timeouts from the regulation play will exist.
  12. One and one foul shots awarded on the 7th team foul per half...two shots on the 10th team foul per half, which is also carried over into the overtime periods.
  13. A technical is a personal & a team foul.
  14. MIAA foul line rule change, 2008-2009 will be enforced. Only 2 offensive players and 4 defensive players will be allowed to occupy lane spaces. The spaces closest to the basket will remain vacant.
  15. Five fouls on a player results in disqualification from that game. Any technical foul on a team results in the coach of that team having to sit for the rest of the game. All technicals must be reported to the league to within 24 hrs to . Two technical fouls in or any ejection from a game by a player or coach results in an automatic one game suspension for that individual for the next game. The league must be notified as above and the rule self-enforced—a player or coach ejected from the first game of the weekend must sit out the next game. The penalty for failure to do so is a three game suspension. A second double-technical in the same or consecutive seasons will result in a two game suspension. Any player or coach who continues to accumulate technicals or ejections over the course of one or more seasons is on notice for further disciplinary action at the discretion of the Executive Board including multiple-game suspensions, suspension for the remainder of the season, or removal from the league. (Revised 2011-2012)
  16. Players and coaches can call timeouts. A total of two timeouts per each half, with none carrying over to the next period of play. (60 second time outs !!)
  17. Back court defense will not be allowed with a 20-point lead. Neither team will be allowed to press until the lead drops below 20 points. A warning will be issued on the first offense and then team technical fouls assessed for each subsequent call.
  18. The home team is responsible for paying two IAABO patched officials per game, having one official scorer, and one timekeeper. No Exceptions
  19. The ten-second backcourt rule is in effect for all grades, both boys and girls, as a result of no shot clock.
  20. 4th, 5th,6th grade boys and 5th,6th, 7th, 8th grade girls will use a 28.5" basketball.
  21. 4th, 5th grade boys and 5th, 6th grade girls will play man to man defense. Double teaming on the ball is allowed inside the three point arc and no zone defenses until the last two minutes of each half and all overtimes.
  22. 4th, 5th grade boys and 5th, 6th grade girl's can use a full court press the last two minutes of each half and any overtime periods. The referee will give a warning after a team's first violation for pressing any earlier. A 2nd warning will result in a technical foul shot for the other team along with any subsequent violations.
  23. All Players must have shirts tucked in at all times !!!
  24. In the rare event of four players remaining after ejection’’s or foul outs. A team can continue with their last player to foul out, staying in. However, any subsequent fouls by that player will result in two free throws and possession of the ball.